﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StrategyGame.Characters;

namespace StrategyGame
{
    public class BattleManager
    {

        public Arena theArena;
        public Phases currentPhase;
        public int CurrentPlayer;
        public CharacterManager CharacterManager;

        public BattleManager()
        {
            theArena = new Arena();
            currentPhase = Phases.ArenaSetup;
        }

        public void Update()
        {
            switch (currentPhase)
            {
                case Phases.ArenaSetup:

                    break;

            }

        }

    }
}
